
Custom Vulkan Raytraced Engine
A possessed hive lurks beneath an old church-turned-inn. Enter a top-down turn-based strategy RPG built on a custom Vulkan raytraced engine — no Unreal, no Unity, every pixel ours. Tactical grid combat, QTE strikes, and demon bees with minds of their own.
Pure gameplay — custom Vulkan raytraced engine, tactical turn-based combat, and a church full of possessed bees.
Raytraced visuals, tactical grid combat, and atmospheric environments.






Turn-based battles on a 4-direction grid. Position, attack, and outmaneuver your enemies. Every move matters.
Precision timing attacks and dodges. Weapons have different stats for flying vs crawling bees. Master your arsenal.
Bees use a deck-of-cards system with unique personalities — passive, normal, aggressive. Each fight is different.
Custom-built engine 'Axiomo' in Odin. Compute shader raytraced rendering. High-performance, data-oriented design.
An old church turned inn, infested with demon-possessed bees. Uncover the mystery as you fight through rooms.
Random weapons placed on the grid. Different stats for flying vs crawling bees. Status effects: stun, slow, poison.
Long ago, a thriving church fell to corruption and sin. After the minister's murder and the congregation's decay, the building sat empty — until investors converted it into an inn.
But construction halted after strange deaths involving bees. An exorcism gone wrong had bound evil spirits into the hive hidden in the basement.
You are an investigator sent to uncover the mystery. Fight through rooms of possessed bees, discover what lurks below, and destroy the hive before it spreads.
Built With
Entirely custom game engine written in Odin. Compute shader raytraced Vulkan rendering. ECS-based architecture with arena memory allocation. No off-the-shelf engines — every pixel is ours.
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